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Beta Natch Potes - July 14, 2026

General

Crushbone has received a significant update!
While the elves of Faydark were distracted with politics and intrigue, Clan Crushbone has been ceaselessly fortifying and multiplying its army.
The inhabitants of Faydark seek aid to quell the iron fist of Emperor Crush and the threat of open war.
Let alone its invaluable nostalgia, this early game dungeon features plenty of fresh loot and new enemies for adventurers to experience from levels 4 through 22. 

The Lair of the Splitpaw has received a significant update!
Beginning with enemies from levels 25-28 at the entrance, the dungeon ramps through five difficulty bands. 
In the highest level areas of the zone, standard enemies are levels 40-42. In each of these areas, named enemies can somewhat exceed the levels of the standard population.
New rare spawns have been added, along with new and improved equipment drops. Rare spawn rates and equipment drop rates have also been substantially increased. 
Expect to see guaranteed rare spawns in the lowest level areas of the dungeons, decreasing gradually until the highest level areas. 
Named enemies will still appear very frequently even at the end of the dungeon!

Alternate Advancement (AAs)

  • Quick buffing will now turn off any invocation then restore it after the quick buff finishes.

Gameplay

  • Fixed an issue preventing weapon procs from triggering.
  • NPCs with secondary melee classes will now be able to use those class combat skills like bash, kick, cleave, frenzy, backstab, and monk kicks.
  • Fixed an issue where your target was not cached when you start a cast, causing spells to land on the current target.
  • Overseer Rael should now properly spawn in The Arena
  • Chesgard Sydwen should no longer direct you to himself when asking him about the Bloodsabers.
  • The Estate of Unrest has seen fit to keep some its doors locked, meaning that adventurers should plan to go find the keys they need to navigate the estate.
  • Tranixx Darkpaw will no longer terrorize the zonelines of Blackburrow.
  • Zok Zribb, in the Froglok encampment in the Rathe Mountains, has a new quest.
  • Master Yael should no longer flee at low health.
  • Added ladder to open grave, and gates across the false exit in Tutorial.
  • The Muglwump will now actually spawn in a reasonable amount of time from instance creation.
  • Mignar Mi' Draskch in Neriak Commons now sells the Wizard Spells master list.
  • Puntar Sandfisher's corpse should no longer stand up and start creating pets. The body should also no longer be considerable.
  • In Instance Voidlings can now See Invisible players.
  • Lewis Reldnok's message for new Gnomish Paladins should be less confusing now.
  • The voidlings that create raid instances should no longer appear inside of personal instances.
  • Fixed a bug causing group EXP to not be calculated correctly in some scenarios
  • Implemented changes to raid targets to better scale with group size

Items

  • All Motes of Potential are no longer tradable.
  • Drakkin no longer appears as an option when using a Race Unlock Token.

Skills & Disciplines

  • Added Disrupting Shot, a new Discipline/Combat Ability for Rangers.
    Available at level 20.
    Does a small amount of damage, and interrupts the targets casting.
  • Added Tendon Slice, a new Discipline/Combat Ability for Berserkers.
    Available at level 14.
    Snares your opponent, lowering their movement speed.
  • Added Skull Bash, a new Discipline/Combat Ability for Berserkers.
    Available at level 20.
    Stuns your opponent.
  • Players should no longer forage up out of era items in the Tutorial, or the New Sebilisian Expedition.

Spells & Spell Upgrading

  • Fix tier 1 upgraded summon item spells so they properly create +1 items.
  • The spell upgrade boost to summoned item tiers now applies to items summoned within a container, such as Summon: Phantom Plate.
  • Spell upgrades now boost damage to bard AoE songs, such as Denon's Disruptive Discord.
  • Upgraded pets will now remain upgraded across zonelines.
  • Upgraded pets will now cast spells at their upgraded level.
  • Spell upgrades will now increase the level cap efficiency for pacify, fear, & stun spells.
  • The Ranger spells Firefist, Nature's Precision, and Force of Nature will no longer try to overwrite the lower level spells in the book as you attempt to scribe them.

Stances & Invocations

  • Fixed an issue impacting resist interactions with OverChannel Invocation.
  • Re-enabled OverChannel resistance bonuses for buff-based resistance checks
  • Empower now applies to bard AoE songs, such as Denon's Disruptive Discord.
  • The divine invocation will now target self pets and group pets (at 20% and 40% lower HP priority, respectively)

UI

  • Updated Actions Window macros (socials) tab to a scrollable list instead of paged buttons.
    • The Actions window macros tab is now a scrollable list with searchable and sortable entries.
    • Right click on any row to open the editor.
    • Left click on the button activates the macro while right click either cancels an active macro or if not busy opens the editor.
    • Macro keys on the hotbuttons bar now colorize their text per their macro editor assignment and show as depressed as long as an activated macro is running with /pause delays.
    • The use of a /timer with a macro still creates the cooldown overlay.
  • Stance/Invocation bar hidden context menu should now sync properly allowing you to unhide stances and invocations.
  • Fix merging to equipment items and allow merging to activated items inventory (including from loot window).
  • Spell upgrades: Motes to-be-consumed will now appear with a red border in the inventory (similar to item merging).
  • Ethernere Tainted Karana will no longer show up in the find window in the Western Plains of Karana.
  • Renamed the "Augmentation" Tab to "Exaltation" on the Storage tab for default / default_light / default_modern.

NAME RESERVATIONS

If you have previously had your preferred name blocked when making your Name Reservation, please DM Brasse on Discord or post to this thread for assistance as soon as possible, and before July 19th. We have made an adjustment to the nameserver - we'll do our best to help.
This does not apply for cases where your preferred name is not in keeping with the EverQuest Naming Policy or has already been reserved by someone else.

Reminder: Name Reservations will take effect on the live servers at launch. Your chosen name will be reserved across all 8 servers until January, 2027.
This does not apply in cases where your preferred name was already reserved.