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Natch Potes - August 4, 2026

EverQuest Legends Update - 2026/8/4

General

  • Buff charge counters should be properly displayed (e.g., "17" will be displayed instead of "1").

  • Fixed an issue that was causing instances to close prematurely.

  • Fixed an issue where changing loadout to Kerran for the first time resulted in no textures being displayed.

  • Fixed an issue that prevented Armor Ornamentations from being inserted into certain item types, such as chain arms on monk arms, or robes on chestplates.

  • Updated the grave marker for Aradune in East Karana.

  • Fixed an issue preventing autoinventory from working in certain circumstances.
     

Alternate Advancement

  • Using Harm Touch IX will no longer unintentionally damage the player.

  • The Full Potential AA should now remain effective after swapping to a loadout that is not level 50.
     

Gameplay

  • The inhabitants of Kerra Isle will now consider players slaying Erudites favorably. They will also celebrate in the slaying of local kobolds in the Warrens.

  • Shanis MacDarren should no longer tell new Barbarian Berserkers to talk to Haladorf.

  • Fixed a bug where cleave wasn't working with 1HB weapons.

  • Kerran Beastlords should now be using the proper summoned Tiger model.

  • Guild Masters in the New Sebilisian Expedition should now train all of the appropriate skills.

  • The Froglok Monk Guildmaster in the Rathe Mountains will now properly train Monk skills such as Feign Death and Mend.

  • The orc appentice in Crushbone has finished his training, and become a fullblown apprentice!

  • Some misbehaving quest NPCs in Kerra Isle can no longer be inadvertently lured into combat

  • It is now possible to read a specific "note" type item used in a Kerra Isle quest by right-clicking on it.

  • Upper Guk will no longer have placeholders for named creatures, such as the froglok gaz squire and the froglok shin lord.

  • The Ishva Mal will no longer proc Harm Touch.

  • The Gloomwater Arrow will now drop one at a time in Kedge.
     

Spells

  • Damage spells that have a stun component should now properly apply the stun (subject to stun immunities from recent stuns)

  • The Shaman spells Tortoises Healing, and Slugs Healing, have had their prices adjusted to be in the correct order.

  • Necromancer NPCs and pets should no longer cast Dark Empathy, Shadow Compact, Corporeal Empathy, or Pact of Shadow.